Town: Jimthë-thag̈ig̈ê Fêqê

Jimthë-thag̈ig̈ê Fêqê

Jimthë-thag̈ig̈ê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceDlzironedu Zone
RegionRedbrook Holt
Founded1119
Community LeaderCity Manager Allicaena Trthëm Trgarê Shonke Shëkê Fyêmeg̈m
Area4 km2 (1 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation5142 m (16870 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population1146
Population Density286 people per km2 (1146 people per mi2)
Town AuraIllusion
Naming
Native nameJimthë-thag̈ig̈ê Fêqê
Pronunciation/ˈseni/ /ʃaˈg̃ig̃ɘ/
Direct Translation[vicious; wild] [ward]
Translation[Not Yet Translated]

Jimthë-thag̈ig̈ê Fêqê (/ˈseni/ /ʃaˈg̃ig̃ɘ/ [vicious; wild] [ward]) is a temperate Town located in the Dlzironedu Zone of the Union of Engineers.

The name Jimthë-thag̈ig̈ê Fêqê is derived from the Iron Elvish language, as Jimthë-thag̈ig̈ê Fêqê was founded by Allicaena Trthëm Trgarê Shonke Shëkê, who was culturaly Iron Elven.

Climate

Jimthë-thag̈ig̈ê Fêqê has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Jimthë-thag̈ig̈ê Fêqê receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. Jimthë-thag̈ig̈ê Fêqê covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5142 m (16870 ft) above sea level.

Overview

Jimthë-thag̈ig̈ê Fêqê was founded durring the early 12th century in summer of the year 1119, by Allicaena Trthëm Trgarê Shonke Shëkê. The establishment of Jimthë-thag̈ig̈ê Fêqê was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Jimthë-thag̈ig̈ê Fêqê's construction back out of the project. Allicaena Trthëm Trgarê Shonke Shëkê pushed on reguardles, and Jimthë-thag̈ig̈ê Fêqê was finished, but starts off as a terible place to live.

Jimthë-thag̈ig̈ê Fêqê was built using the conventions of Iron Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Jimthë-thag̈ig̈ê Fêqê is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Jimthë-thag̈ig̈ê Fêqê is buildings are located arround a single restrictive packed earth mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The minimaly adiquite have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Jimthë-thag̈ig̈ê Fêqê has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Jimthë-thag̈ig̈ê Fêqê ’s existence has dried up and the town is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Jimthë-thag̈ig̈ê Fêqê as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the town brings to mind.

Civic Infrastructure

Jimthë-thag̈ig̈ê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jimthë-thag̈ig̈ê Fêqê.

Jimthë-thag̈ig̈ê Fêqê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Jimthë-thag̈ig̈ê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jimthë-thag̈ig̈ê Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jimthë-thag̈ig̈ê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jimthë-thag̈ig̈ê Fêqê's public wards, blessings, and other arcane systems.

Jimthë-thag̈ig̈ê Fêqê possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Jimthë-thag̈ig̈ê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Jimthë-thag̈ig̈ê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Jimthë-thag̈ig̈ê Fêqê's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Jimthë-thag̈ig̈ê Fêqê all of the cats speak in a dead language.

The Bacallia near Jimthë-thag̈ig̈ê Fêqê are known to be almost tame, such that they can be put to domestic use.

Jimthë-thag̈ig̈ê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Summoning energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4618 m2
    • Cattle and Similar Creatures: 286
    • Poultry: 3438
    • Swine: 229
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 114

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

350 of Jimthë-thag̈ig̈ê Fêqê's population work within a Foundational Occupation.

728 of Jimthë-thag̈ig̈ê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 68 (6%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Jimthë-thag̈ig̈ê Fêqê's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Jimthë-thag̈ig̈ê Fêqê suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Jimthë-thag̈ig̈ê Fêqê was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Jimthë-thag̈ig̈ê Fêqê lost 133 people, 309 livestock, and 49 buildings. The conflict ended after roughly 132, when members of Jimthë-thag̈ig̈ê Fêqê's militia enacted an operation to train a specific irregulars group for an upcoming operation. The operation was complicated by the officer in charge of Jimthë-thag̈ig̈ê Fêqê's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Jimthë-thag̈ig̈ê Fêqê's forces. The war is remembered in legend by Jimthë-thag̈ig̈ê Fêqê's bards, historians, and legend keepers.

History